Sunday, 30 August 2015
Saturday, 29 August 2015
Friday, 28 August 2015
Thursday, 27 August 2015
Wednesday, 26 August 2015
Tuesday, 25 August 2015
A very brief history of Lyonesse
Lyonesse is a country in Arthurian legend, particularly in
the story of Tristan and Iseult. Said to border Cornwall, it is most notable as
the home of the hero Tristan, whose father was king. In later traditions
Lyonesse is said to have sunk beneath the waves some time after the Tristan
stories take place, making it similar to Ys and other lost lands in medieval
Celtic tales, and perhaps connecting it with the Isles of Scilly.
In medieval Arthurian legend, there are no references to the
sinking of Lyonesse, for the simple reason that the name originally referred to
a still-existing place. Lyonesse is an English alteration of French Léoneis or
Léonois (earlier Loönois), a development of Lodonesia, the Latin name for
Lothian in Scotland. Continental writers of Arthurian romances were often
puzzled by the internal geography of Great Britain; thus it is that the author
French Prose Tristan appears to place Léonois contiguous, by land, to Cornwall.
In English adaptations of the French tales, Léonois, now "Lyonesse",
becomes a kingdom wholly distinct from Lothian, and closely associated with the
Cornish region, though its exact geographical location remained unspecified.
The name was not attached to Cornish legends of lost coastal lands until the
reign of Elizabeth I of England, however. However, the legendary lost land
between Land's End and Scilly has a distinct Cornish name: Lethowsow. This
derives from the Cornish name for the Seven Stones reef, on the reputed site of
the lost land's capital and the site of the notorious wreck of the Torrey
Canyon. The name translates into English as "the milky ones", from
the constant white water surrounding the reef.
Monday, 24 August 2015
A very brief history of Atlantis
Over 11,000 years ago there existed
an island nation located in the middle of the Atlantic ocean populated by a
noble and powerful race. The people of this land possessed great wealth thanks
to the natural resources found throughout their island. The island was a center
for trade and commerce. The rulers of this land held sway over the people and
land of their own island and well into Europe and Africa.
This was the island of Atlantis.
Friday, 21 August 2015
The Inner Circle Society - The quest for Excalibur (3)
(Text sample)
Morgaine le Fay, illustrated by Venlian |
Cline turned to Draco, leaning across the table. "Okay,
the nitty gritty. From what has been
said so far." He glanced around the oblong
table. "Correct me if I am wrong."
"We will assume the sword exists. Apart from being a
artifact of historical value, there is a
strong possibility it is exceptional in any number of ways. The most dramatic attribute,
I think we would all agree, is that it belongs to the future King. King of
what, is still in question."
He cleared his throat and rested his chin on his fist.
"Now, the location - there are a few posibilities. At sea, in the hands of
this famous lady-of-the-lake, or at Avalon, also known as the island of apples."
He turned to the woman by his side. "Right Elizabeth?"
Dr Cline gave a friendly smile. He liked her apparent calm
sincerity. "Also, let's not strike out the possibility of someone else
already having discovered Excalibur. That would be a turn of events, wouldn't it?"
He waved his hand dismissively. "Maybe the king has already been found!"
He shuffled awkwardly on his leather chair. It didn't seem
like there was much to go on. If only they could obtain a definitive answer.
Thursday, 20 August 2015
The Inner Circle Society - The quest for Excalibur (2)
The lady of the lake, by Okmer |
(Text sample)
"I won't even go into the whole 'time travel' notion," Lothian said. "I've seen strange things aplenty in this life, so I'll just take that one at face value. However, I strongly recommend that you set that notion -- and any like it -- aside. You don't toy with key artifacts in such a way. Destiny has marked it, and anyone who plays with it in a cavalier manner will surely wind up dead. Destiny doesn't tolerate fools."
"I won't even go into the whole 'time travel' notion," Lothian said. "I've seen strange things aplenty in this life, so I'll just take that one at face value. However, I strongly recommend that you set that notion -- and any like it -- aside. You don't toy with key artifacts in such a way. Destiny has marked it, and anyone who plays with it in a cavalier manner will surely wind up dead. Destiny doesn't tolerate fools."
"Careful, pops," Jesse warned as he began cracking
his knuckles. "You don't like my plan that's fine, but you start
calling me a fool and you'll find yourself eating a knuckle sandwich."
Lothian smiled a wide, bright smile. Being six-foot-eleven and built like a stone
wall, it was the rare individual who dared threaten him aloud.Usually a fool.
"Nonsense," he replied. "You make a trifle with lady fingers."
Wednesday, 19 August 2015
The Inner Circle Society - The quest for Excalibur
(Text sample of our writings)
"Among us?" Lothian asked. "None.
While there is a Greene left alive on this Earth, none but the Once and
Future King will wield Excalibur, unless and until a higher power decrees. Whatever hand of fate willed the sword to Arthur
may will it to someone else... but until such time as Providence appoints
another, NONE shall wield the sword of Arthur."
"Unless, of course, someone here _is_ this re-incarnation
of said Once and Future King..." Tatyana left that particular tidbit
hanging, waiting to see if anyone was about to offer any revelations.
"If fate would have it so," Lothian said, "there will be signs
to that effect. Monotheists would have that 'God moves in mysterious
ways.' The older gods eschew subtlety in
favor of getting the job done."
Cline pondered on the significance of that, while stuffing a
doughnut into his mouth. All this excitement
gave him a craving for sugar and coffee, if it could be made available.
Elizabeth found herself absent mindedly watching Dr. Cline
eat doughnuts and pondered the meaning of Lothian's words. The fates had a way of working in the
direction of the desires of the most powerful and she wondered if there was
potential here to coax the turn of events in the direction that would benefit
the Guardians.
Tuesday, 18 August 2015
The Inner Circle Society - how it came to be
The Inner Circle Society was a play-by-email roleplaying game I created a bit over 15 years ago. Funny enough, after all these years I still have the original documents kept in my computer, and curiously after googling the term I've found out some other "Inner Circle Societies" that are more recent and obviously not of my creation since as its origin it's completely different.
The original Inner Circle Society was created out of my obsession with the legend of King Arthur. During my intensive interest on the topic, I've pretty much read all I could get my hands on about it and that sort of explains why the main plot was "The quest for Excalibur"
Usually when one creates, coordinates and plays writing games, one has to have a very precise idea - or at least as precise as possible - of what things are. It is a requirement so we can explain it welll to others and help them integrate in the story. This was, in my opinion this is one of the most the most wonderful challenges I've faced as a game master in my own creations. Allowing the others to become part of the plot, to enrich it with different aproaches contributing to the storytelling and its end result.
One thing was certain; I always knew how the story started, but it was never possible to predict how it would end and this was a kind of an addictive feeling.
So, the original text about the Inner Circle Society went like this:
The original Inner Circle Society was created out of my obsession with the legend of King Arthur. During my intensive interest on the topic, I've pretty much read all I could get my hands on about it and that sort of explains why the main plot was "The quest for Excalibur"
Usually when one creates, coordinates and plays writing games, one has to have a very precise idea - or at least as precise as possible - of what things are. It is a requirement so we can explain it welll to others and help them integrate in the story. This was, in my opinion this is one of the most the most wonderful challenges I've faced as a game master in my own creations. Allowing the others to become part of the plot, to enrich it with different aproaches contributing to the storytelling and its end result.
One thing was certain; I always knew how the story started, but it was never possible to predict how it would end and this was a kind of an addictive feeling.
So, the original text about the Inner Circle Society went like this:
Monday, 17 August 2015
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