The Inner Circle Society was a play-by-email roleplaying game I created a bit over 15 years ago. Funny enough, after all these years I still have the original documents kept in my computer, and curiously after googling the term I've found out some other "Inner Circle Societies" that are more recent and obviously not of my creation since as its origin it's completely different.
The original Inner Circle Society was created out of my obsession with the legend of King Arthur. During my intensive interest on the topic, I've pretty much read all I could get my hands on about it and that sort of explains why the main plot was "The quest for Excalibur"
Usually when one creates, coordinates and plays writing games, one has to have a very precise idea - or at least as precise as possible - of what things are. It is a requirement so we can explain it welll to others and help them integrate in the story. This was, in my opinion this is one of the most the most wonderful challenges I've faced as a game master in my own creations. Allowing the others to become part of the plot, to enrich it with different aproaches contributing to the storytelling and its end result.
One thing was certain; I always knew how the story started, but it was never possible to predict how it would end and this was a kind of an addictive feeling.
So, the original text about the Inner Circle Society went like this:
